- #No man's sky multi tool pc mods install
- #No man's sky multi tool pc mods update
- #No man's sky multi tool pc mods upgrade
Ship types with a * next to it indicate that your game will crash if you set it to that type. Fixed issue where some values could not be set if over a certain amount, resulting in an error when loading a save. Changed so that the save file will be reloaded after clicking the save button. Fixed (hopefully) issue where users' ship inventories were reset when changing the number of slots. Added a "Backups" button in the Tools>Open folder.
#No man's sky multi tool pc mods install
Fixed issue where users with non-Steam installations had to choose NMS's install path every time they start the editor.
![no man no man](https://www.carlsguides.com/nomanssky/pictures/multi-tool/combat-weapon.jpg)
Values will not be overwritten if they are not changed. Can now view and edit the raw JSON from within the app. Removed old dialog for adding new tech and product IDs in favor of a new dialog that presents a list of tech or products that are not in the known list. Known tech and product lists now show their in-game names as well as the ID. Changed open menu so that a * will appear next to the most recently saved slot. Added button in Tools to clear waypoints. Added button in Tools to generate a seed for ship or weapon. Added option in Settings to enable/disable auto-backup of save files. They may not be as eye-catching an addition as all the new planetary and proc-gen changes, but they’re substantial no less.
#No man's sky multi tool pc mods upgrade
Updated to support NMS 1.1 (Foundation Update) No Man’s Sky Origins has brought Hello Game’s space-exploration game closer to the vision promised way before launch, and two of the new additions are additional slots and a class upgrade option for your multi-tool. Fixed crash when trying to load a save that contains known items added by a mod. Renamed "Raw JSON Editor" button to "JSON Editor" and moved it from "Advanced" to the bottom of the tools dropdown. Reload button now refreshes the open menu. Added "max" buttons next to all numeric stats, along with a "Max All" button in the tools dropdown.
![no man no man](https://i.ytimg.com/vi/lEF_rbRSbEQ/maxresdefault.jpg)
Added new known technology and products. Removed ship and weapon inventory slots.
#No man's sky multi tool pc mods update
Removed the JSON editor added in the previous update (may or may not be added at a later time when/if I fix it entirely). *Your save folder is automatically backed up before the modified save files are written.īackups can be found in %appdata%HelloGamesNMSBackup
![no man no man](https://d1lss44hh2trtw.cloudfront.net/assets/editorial/2019/08/no-mans-sky-beyond-technology-trees.jpg)
If all else fails, feel free to message me about it in detail. If that doesn't help, try installing.NET Framework 4.6 if you don't already have it. After doing that, launch NMSSE again and make sure you choose the folder that contains the Binaries folder, and not the Binaries folder itself. Go to DocumentsNMSSE and delete a file called "settings.ini". You can either open it and remove Binaries from the end of the path or delete the settings.ini entirely.Ī: This is most often caused by choosing the wrong installation path for No Man's Sky when you first start NMSSE. If you go to your Documents and find the "NMSSE" folder, there will be a settings.ini file inside. Q: Why can't I start NMSSE since 1.0.2-beta.1?Ī: The most likely cause for this is that in the previous version, you selected the "Binaries" folder as the installation path instead of the main "No Man's Sky" folder. If you are experiencing issues, please consider joining: discord appĪllows for modification of many aspects of a save file. I created an NMSSE Support Discord server. The reason I removed some features is that they were not working when tested.